Friday, October 23, 2009

SSFIV Gameplay footage from NYC Fight Club

So Capcom's NYC FightClub event has come and gone. While there weren't any announcement of any new characters and/or features, Capcom did let people (including pros like Justin Wong, Marn and Santhrax) get their hands on the game first. Here's videos of Capcom's Seth Killian explaining some details of the game while the aformentioned players get to try it out.







As an added bonus, here are interview with Justin and Marn on their impressions on DeeJay, Juri and T. Hawk.




Sunday, October 18, 2009

Daigo Wins Over Justin at Seasons Beatings 4

In what was a much awaited rematch, Daigo "the Beast" Umehara was able to overcome Justin Wong's devastating Fei Long and win Seasons Beatings 4.

Daigo had previously been sent to the losers bracket by Justin, who's choice of Fei Long worked against the former's lack of experience with console characters. In an impressive show of skill, tactics and Yomi, Daigo was able to quickly adapt to the unfamiliar opponent and force the finals to reset before impressively taking the last set with 4 wins to 1.

Friday, October 16, 2009

New SSFIV Art.

Here's some new character art of the newly announced characters for SSFIV from the official "Nakky blog" (run by project manager Natsuki Shiozawa). These seem to be the select screen art for the new characters.

DeeJay - Epic grin is epic.

T. Hawk

Juri - is it me, or is she getting hotter and hotter the more they show of her?

The blog post itself seems to talk about how they create these portraits from the in-game models and shows an example of how they did the one for DeeJay.

Source: Nakky blog.

Thursday, October 15, 2009

Super SFIV release date and price leaked?

Gamestop has just posted on their website that Super Street Fighter IV will be coming out in March 23, 2010 to the tune of $39.99.

The info does seem to go with what Capcom has officialy stated (spring release, lower than full price). Take note however, that Gamestop does have a habit of posting "guessed" dates that later turn out to be wrong just for the sake of pre-orders. However it would really be awesome if at the very least, the pricepoint turned out to be true.

That said, I'd gladly pay full price for this as the original SFIV has given more more than $60 dollars worth already.

Tuesday, October 13, 2009

Zero and Joe the Condor confirmed for TvC:Ultimate All-Stars

Capcom has officially revealed two more additional characters for Tatsunoko VS Capcom: Ultimate All-Stars by way of IGN. Joe the Condor from Gatchaman and Zero from Megaman X join the fray bringing the total number of characters to 25 leaving only one more character to be announced (from the ESRB confirmed 26).
Joe may have a gun, but Zero is in red, making him 3 times faster.

Along with this, IGN has also revealed gameplay videos for both characters.


Zero may have a BIG sword...



...but Joe is MANLY!

Friday, October 2, 2009

Fanmade character trailers

Capcom Unity member Truest Strike has created a batch of mini character trailers for DeeJay and new character Juri.





Personally, I think the DeeJay one is pretty slick although I'm sure a lot of people will be liking the Juri one.

Source: Capcom-Unity.

Thursday, October 1, 2009

Super SFIV to get an Arcade Release After All?

Apparently, contrary to earlier, reports Super Street Fighter IV might be getting an arcade release after all. A post in the official Japanese SSFIV blog state that they're fighting hard for an arcade release for the game.

Do Want!

If you want to show support for an arcade release of Super SFIV, there are already a number of petitions where you can let your voice be heard.

Source SRK via iPlayWinner.

SSFIV Special Promotion Trailer 01

A new "SUPERl Promotion Trailer 01" has been released by Capcom.





Source: Super SFIV Official Japanese Website.

Wednesday, September 30, 2009

DeeJay Screens From Famitsu + Gameplay

Famitsu has posted a boatload of new screens including those of returning character DeeJay from SSFII/ST as he appears in SSFIV.
F__k Yeah! DeeJay!

Overweight American Kung fu wanabe vs. pre Tae-bo Billy Banks wannabe

Huge Max Out is huge!

DeeJay launches Rufus for MAXIMUM damage!

You can also find some early gameplay footage of him here.


Tuesday, September 29, 2009

Super Street Fighter IV Revealed

Super Street Fighter IV has been officially revealed. A new version of the original teaser has been released showing Ryu and Ken duking it out by the sea.



The official Japanese site has been updated with the details of the first of the new characters T. Hawk and newcomer Juri.

Meanwhile, Gamespot has posted an interview with producer Yoshinori Ono with important details about SSFIV.


Information from the interview include the ff.

  • SSFIV will be released on a disc, and won't be available as DLC (Downloadable Content) — but the game will be priced as an upgrade — not a brand new title.
  • They're thinking of adding around "8-ish" characters to the game. (Recent rumours have pegged this at 10).
  • More features to the online modes are planne including changes so that people can enjoy playing as a larger group (likely referring to lobbies).
  • Existing characters will received tweaks and balancing.
  • Bonus Stages aren't 100% confirmed, but very likely.
  • You won't need the original disc to play this update, but those who have a copy of SFIV will be, "happy to have held on to it," as they'll be receiving something nifty.
  • Juri is a Korean Tae Kwan Do fighter and is very important to the storyline.
  • They skipped "Champion Edition" and "Turbo" and jumped straight to "Super" for the name of this upgrade because of the scale and size of what they're planning.
  • Tentative spring 2010 release date.
EDIT:
Just found some off screen gameplay footage.


Thanks to SRK's Luffy086 for finding it.

Monday, September 28, 2009

Leaked pics of Juri and T. Hawk from SSFIV


It seems a french site has leaked screenshots of T. Hawk and new character Juri from the to be announced tomorrow Super Street Fighter IV.
Classic looking logo taken straight from Super Street Fighter II

Juri giving M. Bison some of that old Tiger Knee action.

The pics pretty much confirm that the earlier leaked shot was legit. Here's hoping that tomorrow's announcement still has more surprises in store for us.

Source: JV247.com

Edit: It seems that people are having trouble accessing the site meaning that it's either getting swamped with traffic or Capcom has asked them to take the article down. To make up for this, I've uploaded all the screenshots to Flickr.

Sunday, September 27, 2009

New Street Fighter IV announcement teaser?

After having been teased for the longest time, and then not appearing at TGS (except at supposed secret showings), Capcom Japan has now released a teaser for an announcement that will occur tomorrow at 5PM Japan time.

Click on the image to see the teaser.

The URL itself also contains the words "new warrior" which is sure to fuel speculation until tomorrow. So does this mean that the supposed Super Street Fighter IV (as hinted at this photo that was supposedly taken behind closed doors) is real? I guess we'll find out tomorrow at 5.

Monday, August 24, 2009

Weekend Update #5: Getting a (Red & Blue) Monkey of my Back

The PS3 was out for repair this weekend so instead I spent my time with Street Fighter III 3rd Strike in an attempt to finally beat it's much hated final boss, Gill.

A face even a mother could hate.

Gill is arguably one of the most hated Street Fighter bosses of all time and not without reason. Simply put, unlike previous SF bosses which were quite balanced and fair, with only the AI simply being able to use the boss character well to beat you. No, Gill is designed for the sole purpose of beating you and stealing your quarters. How, let me list the ways.

1. Range & Damage
Gill is not only large and imposing, but he's got pretty long limbs as well that can hit you from afar and deal alot of hurt in the process.

2. He can revive himself.
Beat down Gill while he still has a full super bar and you'll find yourself with an unpleasant surprise. Upon getting "K.O.ed" he will utter the words "Resurrection" and proceed to regain life. Sure you can cancel the move, but the fact that it pushes you means that he usually get to regain about 2/3rds of his life back anyway. This is made more annoying in that he rarely ever wastes his super meter and when he does...

3. He can kill you with one move.
Gill's Seraph Wing not only hits you from anywhere on the screen, but if you're unlucky enough not to block it, it kills you immediately. If you do block it, then you'll only suffer half the damage, which is still 1/2 of our lifebar.

For the crime of having long blonde locks like Gill, you are hereby sentenced to death... by epic splooging.

4. He's blue AND red!
Think about it, blue and red are opposing colours forever fated to face off against one another in the field of battle. In just about any team based game, one team will always be red and the other blue. Now consider that Gill is half blue and half red, killing the guy nets you both a +1 for killing him and a -1 for team killing!

5. His outfit.
Just look at it.

The less said about what he's NOT wearing, the better.

But anyway, after doing some research and looking for setups and strings that the AI was vulnerable to, I've finally been able to beat him. Granted he did beat me twice and I had to continue, but whatever, it's only my win that matters in the end. Here's the proof:

A WINNER IS ME!

Yeah, I was only ranked D** in the match (grade C overall), but even using really cheap tactics he was still a bitch to put down. As mentioned before, he even forced me to continue a few times before I finally sent his bi-coloured ass packing to next sunday.

With this done, I can put 3rd Strike to rest and concentrate on other things. There's a SFIV tournament coming up in about a month and I'm going to concentrate on practicing for that.

Tuesday, August 11, 2009

Weekend Update #4: well, not really.

No true update this week as I spent most of the weekend at the MCC. To make up for it however, here are some shots of the SFIV arcade machine at Timezone at SM Megamall.

Not visible, crappy Korean stick and buttons.

Chun Li kicks high... but not high enough!

My Sagat is fight!

Thanks to plsburydoughboy for bringing a camera and making me look like a cocky douche.

Sunday, August 9, 2009

Umehara Kumite: Daigo VS Shiro

One of the matches from the second batch of Umehara videos from Arcadia magazine. Daigo vs Shiro, one of the top Abel players in Japan.




Thanks to Capcom's Seth Killian for the heads up.

Thursday, August 6, 2009

Random Select: Tao is Taokaka

And now I shall proceed to alienate whatever readership I have left with this annoyingly cute but annoying video.

Click at your own risk.

Monday, August 3, 2009

Weekend Update #3: Taking it Back to the Streets!

Didn't really get to spend time with online with BlazBlue this weekend (although I racked up a few good matches during the week). Instead, I found myself back with Street Fighter IV . This is partly due to my younger brother who had installed Street Fighter IV on his MacBook (running Windows 7 via BootCamp). Thanks to this, him and his friends have started running informal "tournaments" amongst themselves. Inspired by this, I decided to join in when a he brought a friend over and they had decided to play on my PS3.

At first, I did notice that I was trying to things that would only work in BlazBlue's engine (air dashing and wake up rolls). It took awhile for me to transition back to SFIV. I also noticed that, while my Cammy was nothing to really talk about before, I was terrible with her now. I ended up using my S-tier crutch Sagat to get a few wins against my brother's friend. Against my brother however, winning wasn't really an option seeing as he really is that much better than me (he runs a terrifying pressure game with Gouken). Still, I had fun, I even got inspired to give Balrog (Boxer) a run and did quite well with him.

Now after that, I was initially ready to go back to BlazBlue the following night, however a couple of other friends dropped by (one who plays a mean Zangief) and, after a few rounds of NBA 2k9, decided to challenge them to SFIV. Now, by this time, I had actually practiced a bit with both Sagat and Balrog meaning that my Sagat was unbeaten the whole night and my Balrog at least gave my friends Zangief a hard time. Also, I was able to get some good wins with my Cammy again (against Akuma no less). The key was not playing it like HD Remix (which I tend to do) and instead build my game around pressuring with her high priority Cannon Spikes. We also messed around with the other characters, including some low tier hijinks with Dan and Rey Mys..I mean El Fuerte.

All in all, it was good to get some decent time with SFIV. While I still will be maining BlazBlue, SFIV is still a solid and fun 2D fighting. Also, the game's more defensive, less combo reliant pace means that I had to really think about strategy and mind games in contrast to BlazBlue where the pace of the game tends to focus on offense and quick reflexes.

Saturday, August 1, 2009

Get your SFIV PC skins, all in one place.

This one's for those who are too intimidated to go to the Shoryuken.com forums to get them.


This is basically the same list as in SRK, but with FilePlanet download links to back them up.

Wednesday, July 29, 2009

MAHVEL Strategy Guide Now Online at Eventhubs.

Eventhubs' online Marvel VS Capcom 2 strategy guide is now up for those who are planning to download the game over XBox LIVE or Playstation Network.

Monday, July 27, 2009

Weekend Update #2: A Cat-girl is Fine Too!

Before we start, let me just say that officially, there was no update last weekend due to the reason that my internet went down. Oh, and I was too busy watching the live stream of EVO2k9 to actually care when there was internet. With that out of the way, on to this weeks update.

After having practiced a bit with BlazBlue's resident cloud cookoolander cat-girl Taokaka, I decided to give her a test run against real live people. Surprisingly, I find I'm taking to her quite well - her mixup/rushdown game seems to come naturally to me. There's a certain pleasure to being able to zoom around the screen almost at random before pouncing on an opponent. I still however revert to Ragna every now and then, usually when I need to use some very serious pressure against an opponent but that's a rare occurence now.

Offline, I find I'm doing quite well - although I'll admit my local opposition isn't really worth bragging home. However, it's still good practice for experimenting with setups and combos in a live match using Tao. Online however is a slightly different story.

My biggest hurdle with online right now is that BlazBlue, despite being generally considered second only to (the mouthful that is) Super Street Fighter II Turbo HD Remix in terms of smoothness of online play, has variable input delay based on your connection - the time from when you press a button to when your character does a move varies depending on the connection. This means that there are times when even if I believe my timing is correct, the delay will throw it off a bit which results in more than a few whiffed combos. While this seems to be something that people should expect in online gaming, there already exist technologies to beat this, such as the much lauded GGPO (which has a fixed amount of delay, and deals with lag spikes via rollbacks - the use of which gives SSFIIT HD Remix it's edge online)

Due to the variable input delay, I'm having to relearn the timing of some things. More importantly however, I'm having to learn to deal with situations where my timing does get affected. This in turn means learning not to rely too much on standard set-ups and instead be able to deal good damage out of random hits and occurences (what I believe some Japanese players would call abare).

As for my online performance itself, while I'm still having to deal with high level Japanese players - and some non-Japanese as well - on ranked, I can actually do pretty well when matched against someone who's closer to my level. The switch to Tao really does seem to be doing me good. I beleive I'm actually doing better with her than with Ragna. Case in point, this one high level Rachel player who I kept getting matched with, my best matches against said player (where I almost did win) were with Tao - the time I did use Ragna (and also v-13, in an attempt to use zoning) didn't fare as well.

At this point, I'm pretty much ready to consider Tao as my "main" over Ragna. I seem to be doing better with her and I' actually having more fun. All I need to do now is to get some more matches, polish my mixup game and get myself used to dealing lag whenever it rears its ugly head online. Indeed, in this case, a cat-girl is fine too.

P.S. Taokaka cosplay pic found somewhere in the Dustloop forums, and run through despair.com's demotivator generator.

Thursday, July 23, 2009

Quick update: BlazBlue training

After a few days of training, I am now able to execute the same air combos that the Japanese Taokaka player I fought used to beat me. It took awhile and a bit of patience but I finally have the timing down and can (at least in training mode) get it to chain as high as 12 hits - granted it isn't a guaranteed "red" combo, meaning that the other guy can cancel out of it any time (something I didn't notice when it was used on me). With that done I can move on to practicing setups and actually using it (and other air combos I discovered) in a live match.

Tuesday, July 21, 2009

SFIV Arcade Cabinet (SM Megamall) Impressions

Went to Timezone SM Megamall over lunch break today to check up on the news that yes, we finally have SFIV arcade machines here in the Philippines. Upon arrival, I was happy to see that not only where there two machines (on system link), but that there was no line yet. So after getting my credits I sat in the vacant machine and challenged the guy next to me. Long story short, I racked up 3 wins before losing upon which I decided to follow the Japanese rule of not continuing (to let the player behind me play).

The game itself has been out for awhile so I'm not going to talk about that, instead I'll focus on the hardware and setup of the cabs. The cabs themselves are not Taito Viewlix cabinets but seem to be custom built cabs that mimic the Viewlix setup. The machines seem to have come from Korea and have Korean markings and instructions however the game itself is in English.

The main issue that I had with the machines however is the sticks used. Instead of the traditional Japanese ball-top stick (usually a Sanwa JLF), it has an American style bat-top that felt weird, loose and dare I say, spongy - surprising since the bat-top Happs sticks that I've tried before were usually tighter and more precise. Other than the slight sponginess, the thing that really threw me off was that the gate wasn't the traditional square gate which means that the corners weren't as defined as I would like.

The buttons themselves, flat topped coloured ones, while not the usual convex Sanwa/Seimitsu buttons worked fine, requiring only light action. However, the true test of buttons is in their durability over time, something which I cannot give comment on.

Finally having Street Fighter IV in local arcades is big news indeed. Those of us who are tired of the endless show of Tekken can finally have a proper 2D fighter to sink our teeth into. The choice of sticks for the custom cabs is a bit disappointing for those who prefer Japanese style ball-tops but in the end, I'd rather have SFIV with those sticks than no SFIV at all.

EDIT: Now with a couple of blurry cellphone images.
Viewlix clones, seem decent enough... until you see the sticks.

Those sticks are atrocious.

EVO2k9 final match and Daigo interview

Videos of the final Justin Wong vs Daigo Umehara match from EVO2k9 as well as the post match interiew with Daigo.

EDIT: The videos of the epic final match set have been removed due to a copyright claim by the people behind EVO so all we have left is the interview.

Daigo interview:

Combo Video Get!

SRK's Maj debuted a pretty impressive Ryu combo video last Sunday at EVO2k9 and OHN8. Said video can now be downloaded over at Sonichurricane.com.

http://sonichurricane.com/media/sfryuexh-evo2k9ohn8.html

Note, the video requries the x264 codec to play, so you may need to get the CCCP codec pack or VLC media player.

Massive tera awesome main soundtrack courtesy of Calcius Repton.

Internet Fail!

Cable internet went down around noon yesterday, which was also right around the time the EVO2k9 Street Fighter IV finals were taking place in Las Vegas (half a world away). Currently borrowing my brother's pre-paid HSDPA dongle so I really don't have much time for a full post. Expect something by tomorrow evening, when the internet should be fixed (according to my cable company).

Friday, July 17, 2009

More SFIV custom shenanigans

Found these thanks to a post by TongariDan over at Capcom Unity (who in turn got this from Eventhubs). While at first people were just simply swapping character models around, it seems now there are actual customized character skins going around the net.

Bikini Cammy, Ninja Vega(Claw), Goatee Balrog (Boxer) and Flaming Ken


Evil Ryu and Violent Ken


More videos as well as instructions on how to do these can be found at the original Eventhubs post. Meanwhile you can check this post over at SRK for where to download the skins.

Monday, July 13, 2009

Street Fighter IV: the Legend of Chan Li

Too funny to pass up! It seems that some intrepid folks have figured out how to edit and swap character models in the PC version of Street Fighter IV. The result is this, "Chan Li" - Dan, with Chun Li's moves.




Absolutely hilarious!

Weekend update v#1: Damn those Japanese!

Finally got to spend a weekend fighting online in BlazBlue. However, thanks mostly to the timezone I'm in, I'm facing alot of Japanese players. Now before we continue let me point out one very important fact (a fact so important, I believe it is equal to 42), that fact is, Japanese players are good.

Now let me first quantify what "good" means in the context of 2d fighting games. Remember that guy from highschool, the one who did well in the basketball team, who used to make fun of your dorky glasses and who made it with all the chicks. Well if "basketball" were "2d fighting games" then that guy would be the ones that the Japanese pick on for being a fat loser before going out in search of some real competition. The japanese are so good that for most top tier non-Japanese players, simply not getting beat up badly by the japanese at a competition is an achievement in itself.

Off course, I'm not saying that I did badly, in fact, I was able to chalk up more than a few wins myself. In my first match on Saturday, my Ragna (typical white-haired [i]bishounen[/i] boy with a big ass sword) proved to be a very good match against some other guys Jin (pretty younger brother who wants to stick his longsword into his older brother). A good start if I do say so myself, I even saved the replay (a memento of my first). The next few matches also went quite well, getting myself a couple of wins against higher leveled players and bumping my ranked battle level up to 6. Then the really good players started pouring in, guys level 30 and above (I was in quick match on ranked, meaning no level restrictions). In match against one such player, my Ragna was immediately turned into a human scratching post by a very adept Taokaka (faceless catgirl/lethal joke character) player. It really hit me that I was out of my league when my opponents launched me into the air and kept me there until we hit the end of the screen and fell. More losses followed after that, all to japanese players ranked way higher than me.

On Sunday, I fared a bit better since I got to fight some non-japanese players who were closer to my level in ranked. That off course, was little consolation when the eventual Japanese player would come along and totally destroy me - one annoying v-13 (cyborg girl/SNK Boss) player who zoned me the entire match, keeping from doing even the most basic of combos comes to mind.

In the end, I topped out at level 9. Probably would have gotten more levels had I fought more matches (BlazBlue doesn't count losses against your level or rankings, only wins), however I had other things to do and my connection was getting a bit slow. I did get to fight a few friendly matches against another Filipino on PSN (KenProvido, who also kicked my ass) however my connection to PSN got cut at one point (still not sure if it was an issue with PSN or with my internet) so I took this as a hint to stop.

All in all, it seems that my initial efforts at BlazBlue online weren't exactly ideal thanks to getting myself beat by the Japanese. Despite this however, I'm not really that discouraged. In fact, I figure some good competition from the Japanese will actually do me some good as I'm going to be forced to up my game and get to their level of skill. Still doesn't mean I'm not annoyed though.

Sunday, July 12, 2009

BlazBlue Video Review from GameTrailers

Quick post since I'm at work. Since I'm currently playing BlazBlue, I've decided to share something on the game so that people who aren't familiar with it can get an idea of what it is.

So here's the GameTrailer video review (which also serves as a test of embedding videos from GT).
This review has been out for a week or so already (ever since the Limited Edition came out) but I'm posting it anyway since I find GT's reviews to be very informative. They always go out of their way to break down the important components of a game instead of just having someone going about why they like or don't like a game. I especially like this one since they detail the game's unique "Drive" system which helps make the game pretty accessible.

Attract Mode

Let me begin by saying that I'm starting this blog a bit late. You see, I had orignally wanted to start this back in February, when Street Fighter IV had just come out for the PS3 (and the X360 as well). But for reasons that shall remain undisclosed, I ended up not starting this back then. Now that Arc System Work's BlazBlue is out however, I've decided to give this another shot.

It's a fitting start really, Arc System's previous game (and BlazBlue's spiritual predecessor) Guilty Gear was one of my favorites. Not only because it was a heavy metal fans wet dream turned 2d fighter, but more of the fact that I was pretty decent at it, enough that I could clean up at the local arcade (not that it really means much since there are very few GG players here in my country - the Philippines by the way, where just about everybody and their dog plays Tekken, and only Tekken).

Since I've dropped that bit of information, let me go ahead and introduce myself. My name is Franz, however I will be posting in this blog under the handle "d3v" which is the handle I use in Capcom Unity (where I'm pretty active in the SFIV and TvC boards), Shoryuken (lurker), Dustloop (active only in the BlazBlue threads) and AstralHeat (where I'm the guy trying and failing to set up matches between players in the Philippines, probably because I'm the only one there). I also use that handle in a few other sites, but they're irrelevant to this blog. I've been playing fighting games with regular consistency since about 1993 when I, along with most of my generation got introduced to a little know gem called Street Fighter II (in case you're wondering "little known" in this context is sarcasm). Ever since then, to use a cliche, I've been hooked -addicted so to speak.

Addicted is probably a good word to describe me in terms of my relationship to fighting games, I mean why else would someone with as rocky a record as mine keep coming back if I weren't addicted. Hence we have the second part of the title of this blog (the first part being "combo," a staple of fighting games which should need no explanation to anyone familiar with fighting in general). But anyway, back to being "addicted," I was such a big fan of Street Fighter that I actually took up Shotokan Karate-do (see, addicted - although delusional would also be a good fit).

Over the years that "addiction" has led me from plain SF, to other games and franchises. From established ones like Mortal Kombat and King of Fighters to obscure indie fighters like Vanguard Princess, from 3D stalwarts like Tekken and Virtua Fighter to hardcore 2D gems like Guilty Gear XX #Reload. Heck, I've even dabbled in M.U.G.E.N. - the Mary Sue factory of fighting games. Currently, a good portion of my PS3's library consists of fighting games and my PC also has it's fair share of old school fighters running on various emulators.

Now, just because I've played alot doesn't mean that I'm some sort of fighting game god. No, in fact (as I have previously pointed out), I've had a rather tumultuous relationship with fighting games. You see, just because I love them doesn't necessarily mean that they love me. There are times where I will find something and show some semblance of brilliance (such as in Guilty Gear XX and possibly during the early days of Marvel VS Capcom in the arcade), but most of the time, I find myself getting my virtual behind kicked by the dude in the machine next to me (or beside me on the couch). Which brings me to the reason why I'm starting this blog in the first place. I've decided to create a journal of my current progress as a fighting game player, a place to share my thoughts on my wins and losses in the virtual ring. Aside from that, it's also a place for me to write about fighting games in general whenever I feel the need.

So that's about it for this introduction, to end this properly, I'd like to explain why this post is titled "Attract Mode." You see, the "attract mode" or "introduction" is what an arcade game runs when no one is playing so that it catches the eye of the arcade's patrons as well as give some basic information about the game. As such, I'm hoping that this post serves as an "attract mode" for this blog and I hope to see you here in the future.

P.S.
I'd like to send thanks to the ff. friends:
Dave - who I have never won against (dude, you should go pro).
Manny - who's ongoing WoW blog inspired me to start this (although I don't think he plays fighters).
Anjo - who kicks my ass in SFIV, but it's OK since I kick his in SFIII: 3rd Strike.
Dan - your Dan is an inspiration to us all.
I'd also like to give a shout out to the fine folks at Capcom-Unity, SRK, Dustloop and Astral Heat.